Leon Winters

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Character Details

Character Name: Leon A. Winters
Player Name: Klasa
Show: NERV Hawaii
Background: Impact Baby

Gender: Male
Height: 5'11&1/2"
Weight: ???

Age: 15 (DoB: 1/1/2000)
Languages Spoken: English
Blood Type: AB
Associates and Family: n/a


Backstory Notes

Born around the time of the Second Impact he was born straight into chaos. Unfortunately however, it has appeared that chaos has yet to release her grip on him. For while he survived the Second Impact, the same could not be said of his parents. Orphaned soon after his birth he was sent to live with his closest relatives who survived the event. But he didn't stay with them for longer than a few years before he was sent off to live with other relatives. And this trend continued, whether for reasons of costing too much money, too much additional responsibilities, or even simply claiming he was a cursed child, so he went from relative to relative until finally becoming an official child of the states. But even with the foster families this track record continued as they just assumed there was something wrong with him, considering the number of times he had been abandoned by other families.

So he responded by becoming jaded and untrusting of others, as everyone he ever met eventually abandoned him. People were only kind at first because they wanted something and after that they changed if they got it or realized they weren't getting it. That no matter how nice this new Foster Family seemed, it wouldn't last.

Characteristics

Physique: 30
Intelligence: 26
Empathy: 33
Sync Ratio: 64

Luck: 5/5
Doom: 0
Stress: 0/30
Ego: 0/25

Defining Aspect: Untrusting (Skeptic)

Skills

Arts(33)

Symbolism
Creative Activity
Innuendo

Awareness(43)

Notice:Proficient; (48)
Read Person:Proficient; Mastery; (53)
Search:

Finesse(35)

Balance
Tumble
Sneak:Proficient
Palm
Combat

Knowledge(26)

Common Knowledge: Proficient
Topic
Recall
Research

Logic(26)

Inference
Convince

Might(30)

Lift
Climb
Brawl

Speech(28)

Charm
Persuade
Sway

Sports(30)

Jump
Throw
Sprint:Proficient

Trickery(33)

Deceive
Distract:Proficient
Persona
Stash

Will(33)

Bravery
Composure
Resolve


Talents and Traits

Negative

Memento
Other
Depth Value: 5
Effect: The character has, in their possession, one small item that they consider irreplaceable and of immense value. This item cannot be a weapon or other restricted item. If taken or lost, the character must try everything they can to retrieve it and suffer a -10 to all tests until they have it back in their possession. If lost permanently, the -10 penalty persists until the character opts to take 20 Stress, at which point the penalty is removed.

Lonely
Social
Depth Value: 5
Effect: The pilot doesn’t handle being by themselves very well. All Standard Luck uses cost twice as many Luck when the character is isolated with no other people around. Being alone in a space would only count if they were not in contact with other people at the time; as such this does not apply to being in the entry plug during a battle where the constant contact with Nerv’s support staff and other pilots provides plenty of emotional reinforcement.

Meek
Social
Depth Value: 5
Effect: The character cannot present themselves with conviction or confidence, either to an individual or a crowd. This could be the result of an obvious impairment such as a stutter or simply low self-esteem. They suffer a -5 penalty to the Speech skill group.

Positive

Cynic
Social
Depth Value: 5
Effect: The character is less easily swayed by emotion and always reads between the lines, looking for the catch. They begin play Proficient with the Read Person skill, and furthermore gain a +10 situational bonus to Read Person when used to oppose Deceive, Persuade, or Convince.

Strong Connection
Other
Depth Value: 5
Effect: Feeling the pain of the Evangelion creates a sympathetic chain reaction. Whenever you would gain Strain, you may choose to gain 1 more than normal in order to immediately Synch Disrupt +1d6. Likewise, when a Hit Effect deals you Stress, you may take an additional 1d6 Stress to Synch Disrupt +1d10.

Synch Flux
Other
Depth Value: 5
Effect: By some quirk of fate or biology, the character has some degree of control over how their Synch Ratio’s fluctuations. Whenever the character's Synch Ratio would change for any reason other than this trait, afterward their SR increases by 3.

Inventory

(TbD)

EVA

Class: Sniper
Designation: ???
Primary Color: Brown
Secondary Color: Silver
Description: ???

Characteristics

EVA Martial: 50
EVA Firearms: 73
Strength: 2
Toughness: 4
Armor: 2
Reflexes: 25

Distinguishing Features

Constructions: Advanced HUD: +3 Misc Bonus EVA Firearms.

Experimental: Unstable Circuts: Roll 2d6 at start of Battle. Add to SR if Even, subtract if Odd.

Cosmetic: Segmented Armor

Upgrades

Wing Loadout(Gunframe)
Requisition

Melee Weapons

(TbD)

Missile Weapons

(TbD)

Gear

(TbD)

A.T.

(TbD)

XP

220/230

Basic Manipulation (Inertia) [20xp]
Intermediary Manipulation (Slam) [20xp]
AT Adept Branch [30xp]
Spread Expansion (Deflection Field) [20xp]
Sniper Branch [40xp]
Basic Manipulation (A.T.Ping) [20xp]
Advance(Synch Ratio) [30xp]
Icon Branch [40xp]

E

18/18

Group Advancement(Finesse) [2E]
SR Advance [3E]
Group Advancement(Awareness) [2E]
Group Advancement(Awareness) [1E]
Minor Physique Advance [3E]
Skill Proficency (Notice) [1E]
Skill Training (Notice) [1E]
Minor Advance (Empathy) [3E]
Skill Mastery (Read Person) [1E]
Between the Lines [1E]
Effect: You are a natural at reading people. On a successful Read Person test, you gain additional information about the subject's emotional state, and have a preternatural ability to know when someone is trying to cheat you, though the details remain a mystery.