Rhea Avari Amel Von

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Character Details

Character Name: Rhea Avari Amel Von
Player Name: Darkling
Show: DnDN

  • Lithe, muscular and sharp featured. She has coppery-red hair in free flowing dreadlocks just past her shoulders with matching matching copper eyes.


  • Outcast or Exile
  • Wanderer: You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
  • I once ran twenty-five miles without stopping to warn to my clan of an approaching Orc horde. I’d do it again if I had to.
  • Ideal: The natural world is more important than all the constructs of civilization.
  • Bond: I have a family, but I have no idea where they are. One day, I hope to see them again.
  • Flaw: Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.

Race Wood Elf
Age 120
Class Ranger
Gender Female
Height 5'3"
Weight 127lb
Alignment Chaotic Neutral
Archetype Hunter
HP 12
AC 15
Melee AB +6
Ranged AB +6
Speed 35ft
Carry Weight 240 lbs
Gold 10gp
Experience 0
Attribute Dice Bonus Final Modifier
Strength 16 16 +3
Dexterity 16 +2 18 +4
Constitution 14 14 +2
Wisdom 15 +1 16 +3
Intelligence 10 10 +0
Charisma 8 8 -1
Proficiency Bonus +2
Weapons Armour Tools Skills Other
Simple Light Lute Athletics
Martial Medium Perception
Longsword Shields Stealth
Short Sword Nature
Longbow Survival
Short Bow
Languages Known
Favoured Enemies
Spells Known 1st 2nd 3rd 4th 5th
0 0 0 0 0 0

Known Spells:

Natural Explorer

  • Forests

While traveling for an hour or more in your favored terrain, you gain the following benefits:

  • Difficult terrain doesn’t slow your group’s travel.
  • Your group can’t become lost except by magical means.
  • Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
  • If you are traveling alone, you can move stealthily at a normal pace.
  • When you forage, you find twice as much food as you normally would.
  • While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.


Weapon Cost DMG Type Weight Properties
Short Sword 10 gp 1d6 Piercing 2 lb Finesse; Light
Short Sword 10 gp 1d6 Piercing 2 lb Finesse; Light
Longbow 50 gp 1d8 Piercing 2 lb Ammunition (range 150/600), heavy, two-handed
Staff 2 sp 1d6 Bludgeoning 4 lb Versatile (1d8)
Armour & Clothing
Armour Cost AC Weight
Travelers Clothes 4 gp Dex 4 lb
Leather Armour 10 gp 11 + Dex 10lb
Item Cost Weight Properties
Lute 35 gp 2 lb
Trophy 0 cp 1 lb
Hunting Trap 5 p 25 lb
Backpack 2 sp 5 lb 1 cubic foot/30 pounds of gear
Bedroll 1 gp 7lb
Mess Kit 2 sp 1 lb
Tinderbox 5 sp 1 lb
10 Torches 10 cp 10 lb
Rations 50 sp 20 lb 10 Days worth
Waterskin 2 sp 5 lb 4 pints liquid
Rope 1 gp 10 lb 50 Feet
Dead Sprite in a bottle 0 cp 1 lb Mysterious Trinket